Thursday, August 18, 2011

The remake of an older level...

Here I have a couple of images from the level created using Nuclei's models.  I have peppered in a couple of ones from UDK just to make it a little better.  It seemed too empty without it and sadly I wasn't given enough meshes to populate the level well enough.

This level is supposed to be a 2d plat-former with a slap-stick sort of feel.  The idea is that you are some sort of creature that is constantly looking for food in the gross underbelly of restaurants.
The character, called "Fred," has the ability to hook on to certain objects in the environment.  This will be used to avoid hazardous areas and traverse areas that might be too difficult to do so with the puzzle mechanics.
Apart from the couple of enemies that you will see throughout the demo you will have environmental hazards to overcome.
Because of your small stature you will be able to jump over, and sometimes go under, all sort of objects in the game.  This allows the player to choose the best way to arrive at the end of the level.
Smaller crates can be picked up to create platform to clear areas that you won't be able to with just your jumping ability.
Later in the level more traps will be placed in order to stop your progress, I wanted to give the feeling that the enemies are starting to feel your presence in their level and are making it more difficult for you to escape.
Small details, like this steak that was used as target practice, are scattered throughout the world to make for a fun yet challenging game.
Certain background objects are pretty disgusting, like this buffet table...
...or this room where all of the bio-waste of the restaurant is dumped.
Using a vent to escape the area, you will use your natural glowing ability to see the path before you.

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