Tuesday, December 21, 2010

Reference Time

Started looking around and found some great references for the environment. I have decided to stick with a carnival of sorts, but an abandoned one. This will give me the freedom of adding things to the environment that might not be there in a normal circumstance but would make sense in a dystopian way.

This will also allow me to close the area off and not allow the player to venture off into areas of the environment that I don't want the to visit. Players would only have access to what I want because of debris added into the area from a detonation of some sort.

Pripyat comes to mind when modeling this, and here are some references for the less historically savvy:

Saturday, December 11, 2010

The Start of the End

For my demo reel I want to create an environment large enough to be considered a multiplayer map in an FPS game. There are a couple of ideas floating around and I want to flesh out the maps before I start to build assets to make sure that this is the sort of thing that I want to turn in. Craig seems happy with the idea of one large map with good art and so I will stick to that rather than making 3 smaller varied maps.

I created a quick map in photoshop that looks a little like this: