![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUsAHYF2MAbtJl6bSCqzjGM1L75B0JDBnWEcX0mpmc1LmvDiutLYW7v1X_raEhzXAx9zZx_NkbEePykvKPfpprdaSdXBqVd4WOd6s1rjFaD5QbKhWNKqr2HIZP6Rh8kD8pYMM7qP-NTp71/s320/Vehicle_03.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiX-ckhzCarNO-vnTZHhxVDLPoLfwIGmM6kwWgX1z1CuxH8SZC8qlFDWKjuTR5T96T60-6nNDP3ZKQpGl3BK_EcOZHfvWsNLMnNbe63ZWQOiF9PPuKZ5286Kq5vbQ5O8PXPSE3y4jMJY3M4/s400/Vehicle_02.jpg)
Another detail that seems a little lost in these renders are the small bolts that litter the vehicle. Adding these bolts maintained a certain level of man-made that gave the illusion that this vehicle could actually be real.
The body of the vehicle, where people would hypothetically sit, was the most annoying shape I have had the pleasure of wanting to beat my head into the monitor making. In every angle the shape seemed wrong, and to boot I can't imagine ever wanting to sit in this thing.
In the end it was a challenge to make this vehicle, but a welcomed one. We had limited time, 5 weeks, and we projected the high poly to a low poly version that we also had to create.
For this being my first attempt at a really high poly model I feel pretty good about it. A few things I would fix, but isn't there always?
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