Thursday, August 18, 2011

The remake of an older level...

Here I have a couple of images from the level created using Nuclei's models.  I have peppered in a couple of ones from UDK just to make it a little better.  It seemed too empty without it and sadly I wasn't given enough meshes to populate the level well enough.

This level is supposed to be a 2d plat-former with a slap-stick sort of feel.  The idea is that you are some sort of creature that is constantly looking for food in the gross underbelly of restaurants.
The character, called "Fred," has the ability to hook on to certain objects in the environment.  This will be used to avoid hazardous areas and traverse areas that might be too difficult to do so with the puzzle mechanics.
Apart from the couple of enemies that you will see throughout the demo you will have environmental hazards to overcome.
Because of your small stature you will be able to jump over, and sometimes go under, all sort of objects in the game.  This allows the player to choose the best way to arrive at the end of the level.
Smaller crates can be picked up to create platform to clear areas that you won't be able to with just your jumping ability.
Later in the level more traps will be placed in order to stop your progress, I wanted to give the feeling that the enemies are starting to feel your presence in their level and are making it more difficult for you to escape.
Small details, like this steak that was used as target practice, are scattered throughout the world to make for a fun yet challenging game.
Certain background objects are pretty disgusting, like this buffet table...
...or this room where all of the bio-waste of the restaurant is dumped.
Using a vent to escape the area, you will use your natural glowing ability to see the path before you.

Thursday, July 21, 2011

New Direction...even less time for it.

So...for reasons that I cannot control my demo reel will be changing greatly, but perhaps this is for the best. I will be posting images of 3 different types of levels created within the UDK Engine. One of these level will be a 3d environment made entirely from the meshes provided to me by Unreal. The other ones I will talk about more and more as I get closer to getting that packages that I require to finish them. To my understanding there is a company that is willing to help me for reciprocating said company with level designs.

Monday, May 2, 2011

After Evolve

After getting back from the Evolve conference I started to work on texturing at least one asset to get the idea of what I want the look to be, this is what I have so far:



I want there to be a sense of realism but still keep it stylized enough that it allows me to create small exagerations for the sake of interest.

Tuesday, March 29, 2011

Simple Assets

Time to build a couple of things to populate this level...simple assets that could be repeated without standing out too much and creating too much of a distraction. Here we go:





Monday, March 21, 2011

Reference Time (part deux) 2

This time...from other games:



Reference Time (part deux)

Alright, been building out of some references pics that I haven't shown yet and I think it's a good time to share those with you. Just a couple of pics that I have found and I am taking a little bit from each for my environment.





Wednesday, March 16, 2011

Another night of UDK

Getting another sense of the size of things... have to build a couple of more things to populate the level and then start texturing the hell out of it.